N·01 Gaussian splat VR for unbuilt architecture · Q3 2026 — Early access

Turn any architectural 3D model into a
photoreal, collaborative VR tour.

Powered by Gaussian splatting — the new way to showcase architecture. Photoreal scenes you navigate in any browser, lighter than mesh renders, opened by your client without an install or signup. Built for the design phase — when spatial decisions actually get made.

~7 min
to publish
Photoreal
gaussian splats
Any browser
desktop · tablet · phone
Zero install
no signup for clients
FLOOR_01
FLOOR_02
+
SCN /demo-residence CAM 06/12 REV r12 ANNO 3 open · 2 resolved
2 reviewing
Demo residence FLOOR_01 · CAM 06/12
1
Client · 2h ago
Raise ceiling +20cm
2
Architect · 45m ago
Switch to matte finish
3
Client · 12m ago
Move door 40cm left
4.20 m
CLIENT
ARCHITECT
LIVING
KITCHEN
BED_01
BATH
ENTRY
PLAN LIVING KITCHEN BED
DEMO_PROJECT / revision r07 · live
12 revisions · 47 annotations · 3.2 GB
A
B
REV r07
SCRUB 67%
r07 · APR 18 14:22 · ARCHITECT
Window enlarged, ceiling raised 20cm
3 OPEN5 RESOLVED
r06 · APR 16 09:11 · CLIENT
Wood floor swap to Venetian
8 RESOLVED
r05 · APR 12 16:48 · ARCHITECT
First lighting pass
12 RESOLVED
r01
r12

The new way to showcase architecture.
Photoreal. Browser-navigable. Lighter than mesh.

FORMAT Gaussian Splat
SCENE demo
STATUS TRAINING
GPU Modal H100
FORMAT .nukxon
TIME ~7 min
REV r12
ANNO 03 OPEN · 12 RESOLVED
VIEWER Three.js · WebGL
SPLATS ~1.3M
LIVE
[14:22] Architect resolved annotation #A4 · demo/r07 [14:21] Splat scene processed on Modal H100 · ~7 min · 1.3M splats [14:19] Designer opened VR session with 2 clients [14:18] Revision r07 uploaded · Blender · 1.2 GB [14:17] Multi-client voice review active · 4 participants [14:15] Spatial measurement saved · 4.20m [14:12] Client pinned annotation · north wall [14:10] Blender plugin export · .nukxon bundle [14:22] Architect resolved annotation #A4 · demo/r07 [14:21] Splat scene processed on Modal H100 · ~7 min · 1.3M splats [14:19] Designer opened VR session with 2 clients [14:18] Revision r07 uploaded · Blender · 1.2 GB [14:17] Multi-client voice review active · 4 participants [14:15] Spatial measurement saved · 4.20m [14:12] Client pinned annotation · north wall [14:10] Blender plugin export · .nukxon bundle
§01 PROBLEM

Design reviews are stuck in 2010.

Your clients are reviewing renders via email, with scattered screenshots and vague feedback. Every round of revisions costs you time — and projects.

Average revision rounds per project
7.2
Hours lost per project to unclear feedback
28h
Clients who describe spatial change accurately in 2D
11%
01

Feedback rots in email threads.

Twelve emails, three PDF markups, no agreed version. Nothing's findable two weeks later when the contractor needs it.

02

2D kills spatial intent.

"The wall on the left" means nothing on a flat render. Your client and your modeler are looking at different scenes.

03

Revision cycles never end.

Misread feedback breeds another round. Every project. Every time. Margin evaporates while the model keeps rendering.

04

The handoff is a black box.

Once approved, there's no record of what changed, who asked, or why. Disputes end in archeology, not answers.

§02 FEATURES

Everything the review
process actually needs.

Gaussian splat scenes plus the collaboration layer studios have been doing in email for years. Every tool below replaces something you currently fight with Slack or PDFs to do.

F.01 / SPATIAL

Pin feedback to coordinates,
not the corner of an image.

Clients click directly on surfaces inside the VR tour. Every comment carries an exact 3D coordinate, surface normal, and revision stamp — no more "the thing near the window."

1
2
3
01
Raise ceiling +20cm
DESIGN · living room
OPEN · 2.4m away
02
Switch to matte finish
ERROR · kitchen island
OPEN · 4.1m away
03
Move door 40cm left
SUGGEST · entry hallway
DONE · 6.8m away
04
North wall — Venetian stone?
QUESTION · bedroom
DONE · 9.2m away
F.02 / PRESENCE

Walk through it together.

Multi-party sessions with synced laser pointers and live cursors. Real-time multiplayer collaboration — but in 3D space.

Live session 3
Client
14ms
Architect
22ms
You · host
8ms
F.03 / MEASURE

Real-time measurement.

Distances, areas, ceiling clearances — directly inside the tour. Survey-grade accuracy from the original mesh.

2.84m
W 4.20 H 2.84 D 3.65
F.04 / VOICE

Multi-client voice review
inside the tour.

The whole client team joins a voice call inside the VR scene — not a video call alongside it. Studio tier supports up to 25 participants in a single tour. Architecturally built for multi-stakeholder review.

Voice session 4
Architect Speaking
Client 1 Muted
Client 2 Listening
Consultant Listening
Powered byAgora · low-latency
F.05 / SHARE

Every scene
becomes a portfolio piece.

Share the link with one client. Embed it on your studio site for everyone else. Each published project stays live as a 3D-walkable case study — past clients become your next sales pitch.

§03 PROCESS

From render to
photoreal splat, in ~7 minutes.

Three steps. Click Publish in your DCC, share the link, review live with your client. Browser-based on any device. No app installs. No "can you screen-share?" Slack threads.

01 · UPLOAD

Click Publish.

The Nukxon plugin sits inside Blender (shipped today). Click Publish — your scene packs to the .nukxon bundle and trains a photoreal Gaussian splat in ~7 minutes. Shareable link delivered to your inbox.

scene.nukxon98%
mesh workerDONE
splat trainingDONE
02 · REVIEW

Send the link.

Clients open it in any browser — desktop, tablet, or phone. They walk through, pin feedback to surfaces, and measure what they need. You see every action live.

03 · DELIVER

Close the loop.

Annotations and measurements stay anchored to coordinates across revisions. Export sessions to PDF — room-by-room, with screenshots and revision diffs. AI-generated summaries ship Q3 2026.

› ROOM 013 items
› ROOM 025 items
› ROOM 032 items
› TOTAL12 items
› STATUSSIGNED
§04 ENGINES

No new program to learn.
Nukxon plugs into your proven pipeline.

The Nukxon plugin lives inside your DCC — output flows from any render engine (V-Ray, Corona, Cycles, Lumen, Path Tracer) into the .nukxon bundle. Your render setup doesn't change; the deliverable does.

Blender
Blender
SHIPPED
Unreal Engine
Unreal Engine
COMPILE-TEST
SketchUp
SketchUp
ACTIVE DEV
3ds Max
3ds Max
ACTIVE DEV

Render-engine agnostic · output bundle is the renderer-neutral .nukxon format

§05 FROM_THE_FOUNDER
Arturo Viramontes
Arturo Viramontes
Co-founder & CEO

Four years as Lead Immersive Developer hand-building VR tours for luxury architecture clients. Static renders got polite feedback. VR tours got real decisions. Nukxon is the tool I spent four years trying to buy — so I built it.

Edmundo Viramontes
Edmundo Viramontes
Co-founder & CTO

Software engineer with prior production server experience. Owns the entire backend stack — Clerk auth, Supabase, Modal compute orchestration — and the API surface every Nukxon worker calls. Brothers shipping together.

§06 EARLY_ACCESS

Be first to review
in virtual space.

Join the early access waitlist. Launching Q3 2026. Founding members lock in current pricing — Solo $19, Pro $89, Studio $199 — permanently, even as prices increase at general availability.

No credit card  ·  Founding-member pricing locked permanently