Powered by Gaussian splatting — the new way to showcase architecture. Photoreal scenes you navigate in any browser, lighter than mesh renders, opened by your client without an install or signup. Built for the design phase — when spatial decisions actually get made.
Your clients are reviewing renders via email, with scattered screenshots and vague feedback. Every round of revisions costs you time — and projects.
Twelve emails, three PDF markups, no agreed version. Nothing's findable two weeks later when the contractor needs it.
"The wall on the left" means nothing on a flat render. Your client and your modeler are looking at different scenes.
Misread feedback breeds another round. Every project. Every time. Margin evaporates while the model keeps rendering.
Once approved, there's no record of what changed, who asked, or why. Disputes end in archeology, not answers.
Gaussian splat scenes plus the collaboration layer studios have been doing in email for years. Every tool below replaces something you currently fight with Slack or PDFs to do.
Clients click directly on surfaces inside the VR tour. Every comment carries an exact 3D coordinate, surface normal, and revision stamp — no more "the thing near the window."
Multi-party sessions with synced laser pointers and live cursors. Real-time multiplayer collaboration — but in 3D space.
Distances, areas, ceiling clearances — directly inside the tour. Survey-grade accuracy from the original mesh.
The whole client team joins a voice call inside the VR scene — not a video call alongside it. Studio tier supports up to 25 participants in a single tour. Architecturally built for multi-stakeholder review.
Share the link with one client. Embed it on your studio site for everyone else. Each published project stays live as a 3D-walkable case study — past clients become your next sales pitch.
Three steps. Click Publish in your DCC, share the link, review live with your client. Browser-based on any device. No app installs. No "can you screen-share?" Slack threads.
The Nukxon plugin sits inside Blender (shipped today). Click Publish — your scene packs to the .nukxon bundle and trains a photoreal Gaussian splat in ~7 minutes. Shareable link delivered to your inbox.
Clients open it in any browser — desktop, tablet, or phone. They walk through, pin feedback to surfaces, and measure what they need. You see every action live.
Annotations and measurements stay anchored to coordinates across revisions. Export sessions to PDF — room-by-room, with screenshots and revision diffs. AI-generated summaries ship Q3 2026.
The Nukxon plugin lives inside your DCC — output flows from any render engine (V-Ray, Corona, Cycles, Lumen, Path Tracer) into the .nukxon bundle. Your render setup doesn't change; the deliverable does.
Render-engine agnostic · output bundle is the renderer-neutral .nukxon format
Four years as Lead Immersive Developer hand-building VR tours for luxury architecture clients. Static renders got polite feedback. VR tours got real decisions. Nukxon is the tool I spent four years trying to buy — so I built it.
Software engineer with prior production server experience. Owns the entire backend stack — Clerk auth, Supabase, Modal compute orchestration — and the API surface every Nukxon worker calls. Brothers shipping together.
Join the early access waitlist. Launching Q3 2026. Founding members lock in current pricing — Solo $19, Pro $89, Studio $199 — permanently, even as prices increase at general availability.
No credit card · Founding-member pricing locked permanently